All of the pictures are in alphabetical order by their file name. They will contain a short description of the source materials I used and how I used them. Each picture is usually above 100k, so they may take a while to load if you're not connected through a cable. Also, the most recent pictures will be at the bottom of the list.
**Apollo the Sun God** - Made for Simutronics for Hercules & Xena : Alliance of Heroes, this is a picture of Apollo the Sun God. The horses and figure were imported from Poser 3. The chariot was made using only cylinders. The main part of the chariot is really four cylinders. The bottom, the chariot itself, is a negative cylinder to open up the chariot, and a horizontal negative to give the chariot the curvature on the top. The wheels are also cylinders, with a negative creating the outer rim of the wheel. The fire and lens flare of the sun were creating using Adobe PhotoShop filters.
Asteroid - This is a very simple picture. It consists of a sphere with an earth texture, a rock with a stretched sphere of fire, and stars I added with Adobe, before I realized I could have just used a star texture. Based on nothing, it took me five minutes to make.
A Castle - This is the first castle graphic I ever made. Also my first "good" graphic. It's basically made out of primitives (squares, cones, cylinders) with a brick texture to it, on a mountainish plane.
Cemetery - This is based on an area in GemStone III, also a fairly early one. The tomb to the right is a cube with two negatives, the inside and the door, with a green light source inside it. The rest is pretty self-explanatory.
Town Square Central - This is also based on an area in GemStone III, and is also one of the pictures I submitted for the art contest, and is fairly simple. The tree is a preset; the building to the right was made primarily of primitives as was the bench and the well.
The Furrier - Again, based on an area in GemStone. The description in GemStone of the building was of being old and ramshackled. The walls of the building were made out of spaced out rectangles, all with a negative punched through them for the window. Same with the back door in the picture, and over that is a square with four sphere negatives to make it look like a hide curtain. Everything else is primitives.
**A Garden** - Made for Simutronics for Hercules & Xena : Alliance of Heroes, this is a picture of a flat garden with a small stream, and a vine covered gazebo, with an old wall holding in an overgrown farm. The stream is made from an upside down mountain negative I manually made. Right underneath is a water plane for the water. The gazebo is made mostly of primitives.
**Hades First** - Made for Simutronics for Hercules & Xena : Alliance of Heroes, this is a first draft of the picture for Hades castle. Basically an effective use of a water plane with a lava texture underneath the earth plane. The castle itself is contructed entirely out of primitives.
**Hades Second** - Made for Simutronics for Hercules & Xena : Alliance of Heroes, this is the second and final draft for Hades castle. I was asked to make the sky black, since it is underground, and while doing so I added some more to the castle to make it appear more imposing.
Death - This is my first attempt to use Bryce primitives to make any type of "humanoid" figure. Also a venture to my darker side. Death himself was made using a cylinder for his body, and a cone for the bottom of his cloak. The ripples in his cloak are spheres with negative spheres on them, his hood is also a sphere with a negative sphere, and his arms are stretched cones. His hands were imported from Poser 3, and his skull is really an edited mountain. Everything else is primitives.
My GemStone Character - This is a drawing I made for the character that I play in GemStone III. It looks a lot like Death, but it's not. Behind him is a demon, not a shadow. The demon and the person himself were sketched by me, and scanned into the computer. The mountains were made with Bryce 2. The scanned image was imported into the background and colored using Adobe PhotoShop, and that lens flare was also added with Adobe.
**A Dungeon Door** - Made for Simutronics for Hercules & Xena : Alliance of Heroes. Simple enough. A big wall, with a negative, and a filler with a metal texture for the door. The skull was also added. The rivets were drawn in with Adobe PhotoShop. **A Dungeon Door 2** - Made for Hercules & Xena : Alliance of Hereos. Same door, just brightened up a little so it's easier to see.Island Ruins - One of my early graphics. A water plane with an extremely eroded mountain right underneath it. Basically an effective use of sky and water.
Gravesite - Inspired by a place in GemStone. The writing on the grave was constructed through mini manual mountains fashioned into letters, punching a negative into the site. Each letter is a mountain in itself. Everything else is primitives.
Island Mountain - The first graphic I ever made. It shows, too. Basically a water plane with a mountain in it.
North Gates - Inspired by a place in GemStone. This is the graphic that won the Simutronics art contest. It's basically made entirely out of primtives, with clearly added negatives added. I don't think it was one of my betters, but obviously someone thought otherwise. =)
**Poseidon the Sea God** - Made for Simutronics for Hercules & Xena : Alliance of Heroes. The actual figure of Poseidon was imported from Poser 3, and given a water texture. His beard is made of layered cylinders, and his crown is basically a torus with carefully placed spikes. The water he is coming out of was punched out with an upside-down negative mountain, and the mist and his eyes were added with Adobe PhotoShop.
Spaceship - A graphic I made for a friend's website. It's based on a game called StarCraft. It took me all of two minutes to make. Its components are a long sphere, with a negative sphere at the end, and three cones added. The rest is a star texture, nebula texture, and a purplish planet texture.
Mountain Reach - Inspired from a place in GemStone III. It is a lowered cloud texture, a star texture in the background, and the summit of a pointy mountain with a negative in it for a cave.
Thriving Tree - A gloomy plane with dead trees surrounding a thriving oak tree with sun rays shining on it.
Canyon River - Another early graphic. This art is comprised of two mountains surrounding a water plane, placed in a way to make it look like a river.
**A Road** - Made for Simutronics for Hercules & Xena : Alliance of Heroes. A 3/4 above view of a winding road near a temple. The large amount of trees made this graphic impossible to completely render. The road is a manual negative mountain, the temple consists of primitives.
Shrine One - I made this for a friends web site. It's supposed to be the front view of some temple or shrine. All primtives.
Shrine Two - This is the inside of the shrine. Three arches with a custom made texture in the opening. The orb is a glass sphere with a light source in it.
Shrine Three - A torus with a negative within it, with a sphere of water, and a light source to illuminate it. The window is also a negative.
Shrine Four - This is basically the "Shrine One" graphic with a different camera angle, a new sky, and a moon added.
Skull Gates - The same mountain fashioned as a skull as with all the other skulls I've used. It consists of a golden sky, with a gold texture to the skulls. An early one.
Spider Temple - Inspired from a place in GemStone III. The Spider was made from primtives. In fact, the only negative is the window in the door. Everything else is primitives.
Stone Valley - Inspired from a place in GemStone III. A bunch of well placed mountains. The stairs are rectangles, all with a negative on the right of it to make them look crumbled. Everything else is just rocks.
Volcano - Another early one. This work is of a mountain with a volcano/lava texture to it. Simple, but it still looks cool.
Floating Eyeball - Inspired from a magical spell in GemStone III, this is a floating eye. The eye was difficult to make. It is a sphere with a red-veined marble texture. There's a negative cylinder for the lens, with a squashed cylinder for the lens itself. For the iris there's a disc with yet another negative punched in the middle for the pupil. The wings were made with squares and negative spheres.
First Cat on the Moon - Made for a friend of mine mostly as a joke. She was impressed by my graphics, and asked if I could put a cat on the moon for her jokingly. Much to her surprise, two hours later I did. The cat was imported from Poser 3, but lost much of its detail because of its black texture. The eyes were drawn in by me. Everything else is spheres.
Gas Station in the Sky - Also another joke for a friend of mine. Also impressed by my graphics, he asked if I could make him a gas station in the sky. Sounded like fun, so I made it. The bottom of the gas station is an upside-down mountain. Everything else are primitives, except the "Joe's" on the small building in the back. That was made using cylinders with smaller cylinder negatives in them, giving it a doughnut shape. After that, I took a block negative, and took off half of the doughnut shape to make the bottom of the J, and the curves of the S's.
StarCraft Goliath's - Made for a friends web page. This picture features two large robot machines called Goliath's that are a unit in a game called StarCraft. The two robots are imported models. Also, the turret on the large missile silo was taken from the robot model, as well. Everything else was made with primitives and negatives.
Dragon in Flight - The dragon in this picture was imported from Ray Dream 3D. The versatility of this model is endless. I will be able to use this dragon in many, many dragon graphics. This is the first of many.
Dragon at Night - Using the same dragon model, this one has an above head view of the silohuette of the dragon passing under the moon.
**Dungeon One** - Made for GemStone III. This is the first picture of the dungeon that is in the Sorcerer's Guild. Several of the torture devices I downloaded, and several I constructed on my own. The torches are independent light sources, as well.
**Dungeon Two** - Made for GemStone III. This is the second picture of the dunegon that is in the Sorcerer's Guild. Everything that applies to Dungeon One applies here.
**Fountain** - Made for GemStone III. This is the fountain that stands in front of the Sorcerer's Guild. The bottom basin was made from a cylinder with negative cylinder inside it to hollow it out. A torus was placed on top to round it off. The other basins of the fountain is a half sphere with a smaller negative sphere to hollow it out. It is filled with appropriately sized cylinders and half spheres with a blackish sand texture.
**Summoning Chamber 1** - Made for GemStone III. This is the first Summoning Chamber that is inside the Sorcerer's Guild. The circles on the ground are actually discs on a black ground with a light sources shining on it. The red bands in the center circle are flattened cylinders with negative cylinders in the middle to make them circular. The candles were downloaded from the internet, and I added a light source to each. The green cloud in the center is a nebula texture preset tinted green.
**Summoning Chamber 2** - Made for GemStone III. This is the second Summoning Chamber that is inside the Sorcerer's Guild. The dais is a rectangle, and the steps are cylinders. The symbol on the wall is a preset mountain.
**Summoning Chamber 3** - Made for GemStone III. This is the third Summoning Chamber that is inside the Sorcerer's Guild. The cage in the middle is a sphere with a gilded cage texture. The bones scattered around the cage are ungrouped skeletons imported from Poser 3.
**Summoning Chamber 4** - Made for GemStone III. This is the fourth Summoning Chamber that is inside the Sorcerers Guild. The crystal in the center are two pyramids, one inverted, with a bright red glass texture. The ghost like images were imported from Poser 3, and given the same texture the crystal has. The skulls on the wall are preset mountains.
**Sorcerer's Tower** - Made for GemStone III. This is the tower of the Sorcerer's Guild itself. The tower is a large rectangular with a blackish brick texture. The trees are presets.
**Sorcerer's Tower at Night** - Made for GemStone III. This is the tower of the Sorcerer's Guild at night. It's the same as the day one, with a night sky and a star texture. I added a large sphere with for a moon, and added a light source inside the tower.
**Water Door** - Made for GemStone III. This is a door made out of water. It is a negative sphere in a large rectangle. Behind that is a large rectangle of water with a light source in it. The ripples in the water are a preset mountain, and the man was imported from Poser 3.
Flamingo - Made for the same person I made the cat on the moon for. The flamingo is an imported model, and the tree is a preset. Everything else I made.
**Dead Tree Day** - Made for Hercules & Xena : Alliance of Heroes. Simply a dead tree during the day.
**Dead Tree Night** - Made for Hercules & Xena : Alliance of Hereos. Same tree during night.
**Gallows in Daytime** - Made for Hercules & Xena : Alliance of Hereos. Gallows during the daytime.
**Gallows in Nighttime** - Made for Hercules & Xena : Alliance of Hereos. Same gallows during the night.
**Gate in Daytime** - Made for Hercules & Xena : Alliance of Hereos. A gate during the daytime.
**Gate in Night** - Made for Hercules & Xena : Alliance of Hereos. The same gate during night.
**An Ancient Lighthouse during Daytime** - Made for Hercules & Xena : Alliance of Heroes. Meant to be a Viking lighthouse. Simply a iron mesh bucket holding a bunch of sticks.
**An Ancient Lighthouse during Nighttime** - Made for Hercules & Xena : Alliance of Heroes. Same lighthouse, except lit.
**A Well in Day** - Made for Hercules & Xena : Alliance of Heroes. It's a well.
**A Well in Night** - Made for Hercules & Xena : Alliance of Heroes. Same well, new light source.
**A Well in Night 2** - Made for Hercules & Xena : Alliance of Heroes. Same well, again a different light source.
**A Well in Night 3** - Made for Hercules & Xena : Alliance of Heroes. Same well, with yet another light source.
Rebirth - A very meaningful picture to me.
Rebirth 2 - Likewise.
Heaven and Hell - I originally made this as a wallpaper for my desktop. I combined my "Death" picture from above with a picture I was making for a friend of mine, of a heavenly gate. I added two golden figures imported from Poser 3, and copied and pasted the images into the same file.